Tune Into Technology: Math Edition w/ Apps

If my math is correct it's time to link up 
Integrating Technology into Math.

I just started using one of these.  A solar powered calculator.
So many possibilities.

Just kidding--though many of my students don't have any idea how to REALLY use them.  There has been a stigma that rides along with calculators and it is a lost skill (kind of like cursive).  I'm hoping that it makes a comeback. But that's a whole different post.

What I'm really going to focus on is my use of iPads in the classroom with math.  I know that will be next weeks topic, but integrating math concepts using technology (using an iPad) is really easy because of the great amount of apps that are available.  

The difference between reading and math apps is fairly substantial in my opinion because math apps are much easier to use on specific goals and objectives.  

I don't hand out an iPad and say "have fun learning." That just doesn't make any sense. Many of these apps are used after the lesson to reinforce skills (or even in the middle), but never to teach the initial skill.  An important aspect of technology remains that teachers must teach the ideas and concepts.  The technology is not going to.

What I figured I'd do now is run through a list of apps that I've found helpful over the past couple of years.  I'll try to link  to as many direct links as possible (and even some of my older posts where I wrote more about them:

Math Fact Fluency:

I love this game.  Pick from any type of math fact and difficulty level.
Then try and save the world.  Kids loooove it.  The music is great and builds tension.

I've been known to use this as a whole class lesson where I project it.  
Students must call out answers and the class volume gets very loud.  
You'd never realize they were learning division.

There is also a four person game of this which also 
works out well and could be used in stations.

Math Dojo:
Math Dojo is a very simple math fact game. Answer problems correctly and then you defeat evil ninjas.  Pretty simple and straight forward but my little guys LOVE it because it looks so similar to video games like Street Fighter (who remembers street fighter?) 

Great for younger students (primary).  I had a couple of boys that HATED math until they played this game.  The simple fact that ninjas were used was the game changer.

For math games, Numbers League is one of my favorite for 1st-5th graders.  I love it!  Students have to be able to add, group, regroup, stand upside down, and walk backwards to play this game.
This is a game that can actually hold a classes attention for almost an hour.  And I've done so.  
I also love that it deals with NEGATIVE numbers.  
The kids see them and be like...

Alright, I'm thinking a little outside the box for a couple of these because I don't think that math is always about the numbers.  It's about finding a solution, figuring what works, why, and then trying it again.  This is why I love Rube Goldberg apps like:

Casey's Contraptions
This is a great app for stations.  A brain break mixed in with problem solving. 
This is Mousetrap on the iPad.  And it is not easy...I love seeing the kids get frustrated.

I really like this one.  There are a couple of different options including free build or rebuild from an image.  There is a gallery where you can see tangrams that others have created which are normally in the shape of objects like animals, flowers, cars.  The app is very user friendly too.  Definitely worth checking out.


Interactive Workbooks.  Just great.
The only thing that would make these better is if they read the questions out loud.
I have grades 2-4 and use them quite a bit.  Great for refreshers or stations too.

More problem solving.
These are great brain teasers and really make the students think (and give up).

That's it.  I'm done.
I'm excited to see what everyone else is doing so I can steal some ideas.


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